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Settlement settings

Toggle UI elements

You can toggle each of the UI elements by using the toggle UI menu:

toggle UI menu

Settlement specific settings

You can access the settlement specific settings from the cog above the settlement name:

settlement specific settings menu

From this page, you can edit the settlement name, races, genders, religions, and public access settings.

Races

This is essentially the same as the create settlement form races form. The main difference here is that you can only modify and add races, and not delete. This is because there may be people with this race in the settlement, and deleting the race would break that.

Editing a race provides no guarantees on how existing people will be updated, it is primarily for controlling how new people will be generated. To explain this, you need to understand how people are stored. In the settlement file, only a few key details are saved per person. The rest is generated when the person is selected. When a person in manually edited, those generated details are locked in, alongside any manual edits. These generated details depend on the race, for example a persons name and appearance.

Editing a race doesn't directly change any people in the file. Only people who lazy load details will change, as they will generate based on the new race. If some of their details are persisted, only the ones that aren't will appear to update.

To illustrate, here are some examples:

  • Ages are always persisted, so updating the age config for a race will not update anyone.
  • Given a race appearance template that has hair colour option values ['blonde', 'brown']. If a person is manually edited to have 'brown' hair, internally this is represented as '1' (the second value in the list). If the race is then edited, with the 'brown' value changing to 'red', then that manually edited person now has red hair. If that option is removed, then the person will now have '' (blank) hair.

As you can see, this is a complicated system. This is a list of things that are considered 'safe' and will keep the existing people consistent with the new race definition.

  • Changing the race name
  • Adding name generators
  • Adding + removing + editing template lines
  • Adding template option values

Genders

This is essentially the same as the create settlement form genders form. The main difference is that genders cannot be deleted, as people may still be linked to them. Updating the distribution of genders or gender partners will not affect anyone in the settlement, only new people that are generated.

Religions

This is essentially the same as the create settlement form religions form. The main difference is that religions cannot be deleted, as people or buildings may still be linked to them. Updating religions will not affect any people or buildings in the settlement, only new people or buildings that are generated.

Public access

You can make settlements available for viewing by anyone, with different levels of visibility. These are:

  • No access
    • Only you can access settlement.
  • Read map
    • Anyone with link can view the map, but they cannot interact with it.
  • Read partial buildings
    • Anyone with link can view the map, and see building names/opening times.
  • Read full buildings
    • Anyone with link can view the map, and see all building information except the people inside.
  • Read partial people
    • Anyone with link can view the map, and see all building information, and basic person information (name / gender / appearance).
  • Read full people
    • Anyone with link can view the map, and see all building and people information.

None of these settings provide write access.

Additionally, there is a toggle to control whether people can see the calendar (the time and day in the bottom right). They can never see the buttons to advance time.

Public notes

If you grant partial building access or greater, an option will appear to allow users access to write public notes. Buildings, people, and factions gain an additional field in the notes tab for publicly accessible notes, which anyone can read and write. The default notes field (what you see when this isn't granted) becomes the private GM notes field, which is not publicly accessible.